10/13/2023 0 Comments Radio commander voice recognitionHere's one example of live communications. My Dad was in the Signals back in the day you see, you certainly don't speak slowly with significant pauses, you never know when you might get cut off and time is always of the essence. It's why you have readbacks and confirmations, radio protocol is built with error checking in mind in order to overcome misunderstanding when it matters. You'd think that but the reality is very different. I think that when it comes to military radio communication you would separate the words with significant pauses rather than risk that you won't be understand correctly ) Would be nice to have a few options, "Alpha what's your status, over?" "Alpha How's it going over there?" Voice control is very overlooked these days and it's absolutely perfect for this. Reckon you'll look into refining the feature somewhat? ★ Custom Missions Editor and Sandbox Mode – players can make their own scenarios, share them and test everything they came up with.Originally posted by Sadist_cain:there's qute a bit of delay with the voice currently, it feels very unnatural. Player can change the options to customize his experience ★ Replay Mode – after the mission is finished, player can see the recording of his struggle with all the unit visible ★ 3 difficulty presets – Story Mode (Easy), Commander Mode, Veteran Mode (hard) and various difficulty settings. ★ Voice recognition – player can use his voice to command the units ★ Over 600 story dialogues between units and the commander ★ Over 200 dialogue blocks used to construct radio messages Each unit is described by a unique set of statistics and communicates with commander using a different voice ★ 15 unit types, including: infantry, evac choppers, gunships, field artillery, aerial reconnaissance, armored personnel carriers M113 and napalm-carrying F4 Phantom jets. ★ 9 campaign missions – each mission can be completed in many different ways While player must rely on reports, there is a hidden, deep and complex simulation taking place in a background, with each unit described by a set of statistics, such as morale or stamina. Player will take under his command units of infantry, air cavalry, field artillery or air support. Just like radio commanders used to do back in the days. He listens to the reports and shots calls. As the commander, he operates from his tent, using only a radio and a map. While following the story is important, the player still has a job to do. And it will take more than one approach to know them all. They are complicated, multi-layered human beings, center of hundred of original dialogues and scenarios to discover. Troops are not just pawns moving on the map. He will decide the fate of his soldiers and how important a human life is. Player will often face difficult decisions, on which the future will depend. Missions are preceded by a film introduction, and during the tasks we get to know the members of our team better. And your only accessory is a strategic map, on which you can place tokens and notes. In Radio Commander situation reports are given to you in form of dramatic radio statements sent by troops fighting on the ground. You will be carrying a heavy burden as your mission is to coordinate military operations taking place between 19.īut this is not just another RTS, in which you are an invisible being hovering over the battlefield. You are playing as an American military commander serving in US Army during the Vietnam War. #Radio commander voice recognition Pc#Radio Commander from Serious Sim studio launches today on PC (Steam).
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